//Tranz-Am
#include "../../../../../axl_framework.h"
#include "../libraries/mappyal.h"

using namespace AXL_Projects;

//main library variables
Framework* GameFramework;			//framework
AnimationLibrary* GameLibrary;		//our graphics library
Configuration* GameConfiguration;	//our configuration object

//main game variables
Animation* DisplayPanel=NULL;
int ScreenXOffset=0;		//where to show the map on screen
int ScreenYOffset=0;
int ShownMapWidth=0;	//how big map to show
int ShownMapHeight=0;

//car stuff
fix FIX_ANGLE[360];
